Administrator tools
Server administration.
Manage server-wide settings for German Dominion. Changes made here reach the live server automatically.
Species population limits
Live counts come from the current game export.
| Species | Live count | Cap | State |
|---|---|---|---|
| Loading population data. | |||
Set the cap to -1 for unlimited. Set it to 0 to lock a species immediately. Changes take effect within about 30 seconds.
Audit log
The most recent population limit changes, newest first.
Gladiator Arena event teleport
Controls the in-game /event command for the Gladiator Arena in the big Delta house. While an event is active, players type /event in game chat to teleport to the arena and /eventexit to go back to where they came from. While no event is active, /event only answers "There is currently no active event." and nobody can teleport in. /eventexit always works for players /event brought in, so ending an event never traps anyone.
Players teleport in with a living dinosaur only, a 60 second cooldown, and never while already inside the arena area. Leaving returns each player to the spot they came from, or to a fixed safe spot if the server restarted during the event. A switch here reaches the game within about 2 seconds, no restart needed.
Event log
The most recent event switches, newest first.
Admin teleport system
Opens a teleport portal anchored to you in the game. While your portal is open, every player sees the join command on screen and can type it in game chat to teleport straight to your position, arriving in a small circle around you. The portal closes when you press Close, if you log off the game, or by itself after 10 minutes; every player has a 60 second cooldown between teleports. Players never see anyone’s Steam ID: each open portal is announced under a short number, and that number is the whole command they type. In game you can run the same portal yourself with /tpa open and /tpa close, and give it a short name with /tpa open Chris if you would rather players typed a name.
Buttons queue a command the game reads within a few seconds. Until the game side has reported its status at least once, the panel shows "no data yet" and what you queue is not read by anything - it says so instead of pretending.
Open teleports
Every teleport portal the game reports open right now, including other admins'. Share a portal's join command with players so they can type it in game chat.
Action log
Every open and close pressed on this website, newest first.
Game-side activity
What the game reported back: opens, closes, joins, and rejected attempts with the reason.
Apply skins to players
The skin editor lives in the Skin Studio. As an administrator you will find an Administration section there with an online player picker: choose a player, design the skin, and apply it to their dinosaur. The game confirms every apply.
Administrator skin activity
The most recent administrator skin applies, newest first.
Skin shop catalog
The catalog in three sections: skins players can buy right now, hidden skins, and the archive for old or retired skins. Hide or archive a row and it moves to its section on its own. Publish new skins from the Skin studio tab: design a skin, then use its Publish to shop button. Archived skins stay applyable for players who own them.
In the shop0
| Preview | Name | Species | Price in points | Category | Featured and limited | Stock and sold | State | Actions |
|---|---|---|---|---|---|---|---|---|
| Loading the catalog. | ||||||||
Archive0
| Preview | Name | Species | Price in points | Category | Featured and limited | Stock and sold | State | Actions |
|---|---|---|---|---|---|---|---|---|
| Loading the catalog. | ||||||||
Edit the name, description, price, category, or stock, then press Save. A renamed skin shows its new name the next time a player loads the shop, and in Discord within about three minutes. A player's points history keeps the name the skin had when they bought it, with the current name shown beside it. Avoid the characters * _ ` and | in names, because Discord treats them as formatting. Stock caps how many copies can ever be sold: -1 means unlimited, 0 locks it from sale, and 1 makes it one of a kind. Admin gifts count as copies but are never blocked. Feature a skin to lead the shop; mark it limited and start an hour timer to sell it for a window, or archive it to remove it by hand. Expired, sold out, and archived skins stay applyable for players who own them.
Categories
Categories are the filter buttons players see in the shop. You create one simply by typing it into a skin's Category box - there is no separate list to maintain. Rename one here to change it on every skin at once, which is also how you fix a category typed two different ways. Removing a category only takes the label off those skins; the skins themselves stay exactly as they are and nobody loses anything they bought.
| Category | Skins | In the shop now | Actions |
|---|---|---|---|
| Loading categories. | |||
Skin inventory slots
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While the switch is off, nothing changes for anyone – every player keeps unlimited skin slots. When you switch it on, players can only BUY new skins while they have a free slot; the skins they already own always stay theirs and stay usable. Each purchase adds the pack size above, and the price list runs first purchase to later ones – the last price repeats forever.
Players already over the base line: –
They keep what they own either way. This one-time free grant also gives them enough bought-slot credit to cover their collection, so they are not blocked from buying their NEXT skin the moment you switch the limit on. Running it twice grants nothing twice.
| Steam ID | Skins owned | Slots granted | Slots after |
|---|---|---|---|
| Loading. | |||
This writes the free slots now. No points move. Click the button again to confirm.
Player points
Look up a player's wallet by Steam ID, review their transactions, and grant or remove points with a reason. Every adjustment lands in the player's ledger.
Latest transactions
Every player at once
Grant or remove points from every wallet on the server in one go, no amount limit. Each player gets their own ledger line; the admin log keeps the totals. Loading wallet count.
Quest rewards
Set how many points each quest pays. A change applies to the very next quest a player finishes, including quests they are already part way through. Points players have already been paid are never changed. Daily and weekly quests are listed separately, and the totals above are what one player can earn in a full day and a full week if they finish everything, so you can balance the economy while you type.
Daily herbivore quests
Points a herbivore earns each day.
| Quest | Status | Default | Points |
|---|---|---|---|
| Loading. | |||
Daily carnivore quests
Points a carnivore earns each day.
| Quest | Status | Default | Points |
|---|---|---|---|
| Loading. | |||
Weekly herbivore quests
Bigger goals that run Monday to Sunday, German time.
| Quest | Status | Default | Points |
|---|---|---|---|
| Loading. | |||
Weekly carnivore quests
Bigger goals that run Monday to Sunday, German time.
| Quest | Status | Default | Points |
|---|---|---|---|
| Loading. | |||
Weekly AI-hunt quests (both diets)
The six single-life hunts, visible to herbivores and carnivores alike.
| Quest | Status | Default | Points |
|---|---|---|---|
| Loading. | |||
Any whole number from 0 to 100,000 points. Zero keeps a quest in the list but pays nothing for it. Quests marked "Waiting" cannot be finished on the server yet, so they are not counted in the day totals, but you can price them now for when they start.
Recent changes
The most recent reward changes, newest first.
Daily claim amounts
Set how many points each of the seven days pays. Day 7 is the weekly reward. A change applies to the very next claim anybody makes - points already claimed are never changed, and nobody loses their streak. Leave a box empty to put that day back to its original amount. The week total above adds up while you type.
| Day | Points | Original | Status |
|---|---|---|---|
| Loading. | |||
Whole numbers only, 0 or more. A day set to 0 still counts as claimed and keeps the streak going, it just pays nothing.
The wheel
Every slot on the daily spin is yours. Set what a slot pays, put a skin on a slot, add or remove slots, and set how often each slot comes up. The chances and the average win add up while you type. What a player sees is exactly what they are paid: the wheel here and the wheel that decides the spin are saved together, and if that ever fails nothing is changed at all.
| Slot | Points | Skin | Chance weight | Chance | |
|---|---|---|---|---|---|
| Loading. | |||||
A slot with more chance weight comes up more often, and the chance column shows what that works out to. A slot can pay points, a skin, or both. A slot paying 0 points still uses up that player's spin for the day.
Garage slots
Every player gets a number of free slots. After that they buy more in packs, at your price, as many as you allow. A dinosaur already stored is never removed by anything on this page - a player over the limit simply cannot store another one until they buy a pack.
The keep-what-they-have button shows you the plan first and only acts on a second press. It costs the players nothing and can be pressed again safely at any time.
Dino switching timer
A dinosaur taken out of the garage must be played this long before it can be stored again, so nobody grabs a kill and swaps. Dying frees the player immediately - only a live store is gated. Pause it for everyone during events; it never blocks taking a dinosaur out.
The pause is for things like a Purge: one press switches the rule off for the whole server and it turns itself back on after the hours you set. Clearing one player is for support cases only.
Player lookup
One page of a player: every skin they own and every dinosaur in their garage. You can take a skin back (with or without giving back the points they paid) and remove a stored dinosaur. Removing a stored dinosaur destroys that animal - it asks twice.
Player
Skins
Garage
Skin studio
The full Skin Studio, embedded. Design a skin, then use the Publish to shop button on the stage to price it and capture its shop card image. The studio also opens full-page at /skin/.
Growth stop settings
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Players buy the stop for the dinosaur they are playing. Death, logout, storing, switching dinosaur, or a server restart ends it without a refund. Turning the feature off, blocking, or releasing a player here refunds what they paid.
Active growth stops
Players currently holding a paid stop, straight from the game side.
| Player | Species | Held at | State | Since | Actions |
|---|---|---|---|---|---|
| Loading. | |||||
Blocked players
Blocked players cannot buy or use the growth stop.
| Steam ID | Blocked at | Actions |
|---|---|---|
| Loading. | ||
Purchase history
The most recent finished growth stops, newest first.
Dead drop prices
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| Species | Status | Default | Price (points) |
|---|---|---|---|
| Loading. | |||
Prices apply to new purchases immediately, anywhere from 100 to 1,000 points per body. A hungry carnivore buys a drop on the Live page and the body lands next to them. Species marked "Arms at next restart" appear to players on their own once the server restarts with the new game build.
Bounty settings
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Hunt timer
Whole numbers only. Turning the feature off stops NEW bounties immediately; open pots still pay out on a kill or come back through a refund - escrowed points always have a path out. Expiry refunds pots older than the set hours; 0 keeps pots open until they are claimed or cancelled.
Open bounty pots
Every open pot, biggest first. Cancelling a pot refunds every contribution in full.
| Target | Pot (points) | Contributors | Opened | Actions |
|---|---|---|---|---|
| Loading. | ||||
Switch bounties off for a player
A switched-off player cannot place a bounty, be given one, or collect one, until you switch them back on. Any open bounty on them is cancelled and every contributor is refunded in full. This is separate from turning the whole feature off.
Enter the player's 17-digit Steam ID. Switching a player back on lets them place, be given, and collect bounties again; it does not restore a bounty that was already cancelled.
| Switched-off player | Steam ID | Since | Actions |
|---|---|---|---|
| No players are switched off. | |||
Joining the bounty system
Require players to pay a one-time price to take part. Only players who have joined can have a bounty placed on them or appear as a target. Turning this off lets everyone be targeted again; it does not refund anyone who already joined.
Whole numbers only. A price of 0 lets players join for free. While this is on, players see a "Join" button on the bounty page.
Players buying off a bounty
Let a player pay a one-time price to clear the bounty on themselves and be safe from new ones - but only for their current time in the game. It ends when they log out, and they pay again next time. Everyone who paid into the cleared bounty gets their points back. This is separate from the switch-off above.
Whole numbers only (0 lets players stop for free). While this is on, a player with a bounty on them sees a "Stop" button on the bounty page.
Price limits
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Whole numbers only. Both limits apply the moment you save them, on the website and in Discord, and they only limit what a player may ASK for a dino - they never change a price anybody already paid. Listings above a new maximum are set to that maximum; listings below a new minimum are taken off the market and go straight back to their owners' garages, at no cost and with nothing lost. You are asked to confirm before either happens.
Every listing on the market
Edit changes the price, how long the offer runs and the name the seller typed. Unlist returns the dinosaur to its owner. Ban stops a seller from listing at all. Everything is logged with the old and the new value and shows up on the website and in Discord within seconds.
| Dino | Seller | Growth | Mutations | Price | Listed | Ends | Actions |
|---|---|---|---|---|---|---|---|
| Loading. | |||||||
Banned sellers
A banned seller cannot list a dino on the website or in Discord until you unban them; their live listings come off the market when you ban them. Buying stays allowed.
| Seller | Reason | Banned by | When | Actions |
|---|---|---|---|---|
| Loading. | ||||
Market log
Every admin action on the market: who, what, before and after. The full log is under Admin log.
Edit listing
Make a zombie
Type a player’s 17-digit Steam ID and turn them undead. From then on it spreads by itself: anyone that player bites catches it, and an infected player who dies comes back as a zombie for one life. Dying as a zombie ends it – they come back completely normal. You can also cure anyone here at any time.
- A zombie can still grow, eat and play normally. The only things that change are how they look and that their bite spreads it.
- An infected player is marked but otherwise completely unaffected until they die.
- Nobody gets a third life: once a zombie dies, they are clean.
- At most 32 players can be marked at once. If it is full, an infection is still remembered and the look appears as soon as a place frees up.
Who is undead right now
Straight from the game server – a player only appears here once the server has really turned them.
Loading.
Pause everything
One switch for the whole zombie system, with no server restart either way.
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Turn Custom AI on or off
Animals
Who is an animal right now
Admin log
Who changed what, the value before and after, and when. Price changes, reward changes, unlock grants, market actions and manual grants land here.
| When | Admin | Action | What | Before | After | Detail |
|---|
Spielerstatistik
Spieler
Gespielte Dinosaurier
Pro Dinosaurier
| Art | Abschüsse | Tode |
|---|---|---|
| - | ||
Kopfgeld
Verlauf
Add a staff member
Grant another Steam account owner or administrator access to this website. Changes take effect immediately, without a server restart.
Owners always have full access to everything and can manage staff, roles and permissions. An administrator can reach exactly the sections their role turns on - pick one above, or leave it on Custom and set the sections by hand. Every owner can remove any staff member listed below, no matter who added them or where the entry came from - you can never remove yourself, and the site always keeps at least one owner. A removed staff member can be added again with the form above.
Owners
Accounts with full owner access to German Dominion.
| Account | Steam ID | Source | Actions |
|---|---|---|---|
| Loading owners. | |||
Administrators
Accounts with administrator access.
| Account | Steam ID | Roles | Source | Actions |
|---|---|---|---|---|
| Loading administrators. | ||||
Roles
Tick every role this member should have. Their access is everything those roles allow, added together.
Custom permissions
Choose which admin sections this member may open and use.
Roles & permissions
A role is a set of admin sections. Give a staff member a role and they can open exactly those sections - change the role later and everyone who holds it changes with it, immediately and without a restart.
Role
The Owner role always has full access to everything and cannot be changed or deleted. Owner access is granted from the Owners list above, not from here.
Turn on the admin sections this role may open. Bans stays with owners only - the ban console checks the owner list directly, and that same list is what protects an account from being banned.